I've been really working hard on Loop-til, and now it's gone through a complete makeover and is finally nearing completion. A demo for Windows and MacOSX will be available soon, so be ready!
Since the last update, many improvements have been added (besides the new gfx) to improve the game experience and make things overall easier for the user to play. Here's a quick overview of what I've added besides the obvious visuals:
- Improved collision detection.
- More gameplay modes.
- Improved anti-aliasing.
- Profile management.
- New power-ups.
- And more I can't remember right now!
As the game continues to evolve, I continuously get more and more feedback from users telling me that this is a game that they would play/buy. In spite of the mostly positive feedback I've been receiving, I can't allow myself to get smug or fall in love with any idea, ever. I cannot afford to lose sight of the goal, can I? Thanks for reading!