Sunday, December 28, 2014

Native Demo? Let's Do a Beta Instead!

Lately, there have been a fairly large number of tasks sucking up all of my time, and because of that, building a tailor made demo of Looptil will just take more unnecessary time.  So, instead of that, I'm going to just give out some beta versions of the game while you all have been waiting ever so patiently!

Of course, before just throwing it out there, I have to get make sure it's acceptable at least.  I ended up breaking some major features in the story mode, so until that's working again, I won't release it.

What platforms, you ask?  So far, this demo will be readily available for Windows and MacOSX.  Linux will be coming soon, I hope.  What I need is a separate boot of Linux on one of my machines.

As the details surface, I will keep you informed.  It's almost 3AM, and I've been working tirelessly on various technical things, so I really need to head for bed.  Good night!

Shogun.

Sunday, December 21, 2014

Looptil: the HTML5 demo (Beta)!

Wow, I can't believe I forgot all about this blog.  Not very wise to do so; not very professional either... :(

Moving on...

Lately, I've been putting a large bit of effort into an HTML5 demo of Looptil!  One reason I did this was to give something to those who have been waiting ever so patiently.  Sorry it's taking forever to finish this title.  The code base for this game was poorly written, and now that I've learned my lesson, I'll never write such terrible code ever again.


For those who want to dive in and play it right away, click here!

Keep in mind, this is a BETA.  There are a few gameplay elements I haven't gotten around to adding.  Besides that, unfortunately, different browsers yield different results.  Some browser bugs are more severe than others.  A rundown from each browser I've tested so far:

  • IE10: This browser tends to be the most compatible (in my experience), however, under Windows 7, the canvas tends to slide out of place once gameplay starts. :(
  • Firefox: Generally works without bugs, but many users report low frame rates.
  • Chrome: Performance varies and the spline tends to form "kinks".
  • Safari: No problems so far, except for a bit of latency with sound effects.
  • Opera: Works great for me.  One user reported the "kinky" spline under Windows Vista.
One last note, since I've been having far too much trouble, I've decided to drop support for mobile browsers.  It's far too much trouble and headache at the moment.

So, keep these in mind, and I deeply apologize for any inconvenience.  By all means, give it a go, and share your feedback!  

In the mean time, I will be working on a native demo (one for mobile, as well as Windows and MacOSX).  If I'm fortunate, it will be ready before the holidays end!

Shogun.