Lately, I've been experimenting with a new game concept, and so far, it's turning out more interesting, more challenging and over a a better idea than I anticipated. The idea came to me one night before going to bed, and the name soon after! Let's have a look at Shogun3D's latest title: Loop-til!
Looking at these two screen shots, you're probably thinking "Okay, what the heck is this?". Okay, let's get into that. You, the user, are controlling the black dot, which leaves a black trail behind it wherever it moves. Your objective: loop around the red squares to create a circle and any squares caught in the circle are destroyed. If you touch a red square or touch the sides of the screen, you lose. There are also blue and green squares. Touching a green square will give you a shield which is good until you touch a red square. The blue square will destroy all squares on the screen, even the good ones, so be careful.
In order to create a circle, you need to move the dot in a loop and cross the trail you left behind before it fades out. The circle you created is called the "Kill Circle". The circle is only good for the moment it was created, and will fade out once it's been created. Just kill as many of those pesky red squares as you possibly can. Sounds easy? Think again! This game is not exactly a push over or child's play. Even I've been finding myself challenged and sometimes even baffled by my own game! These squares come from random directions and move at various speeds. Just be careful and don't let it tick you off too much!
Another interesting feature of this game is that everything you do will effect the outcome of the game! Let's say you destroy the first 3 squares but ignore the next three, this will impact the game play session's outcome! Those who have a high IQ or have good pattern recognition skills may appreciate this game. I find it best to develop a strategy from the beginning of the game to get the desired result you want after destroying what squares in what sequence does what. Tbh, this wasn't a feature that I was planning on, but the secret is in my random number generator where every event tied to it effects the outcome directly. In a short sentence, pay attention to what you do and see what creates more desired results.
Development on this game is moving pretty fast and so far, the immediate releases will be for Windows (Win32/Win8), MacOSX, iOS and Android. I already have a working prototype for iOS. The Mac port is working and the Windows port will be worked on within this week. Stay tuned for updates on this unique concept!
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